{"id":974,"date":"2022-11-30T18:33:27","date_gmt":"2022-11-30T18:33:27","guid":{"rendered":"https:\/\/drobiumdesign.com\/RPGLogic\/?p=974"},"modified":"2022-11-30T19:09:05","modified_gmt":"2022-11-30T19:09:05","slug":"money-money-money-in-an-rpg-world","status":"publish","type":"post","link":"https:\/\/drobiumdesign.com\/RPGLogic\/2022\/11\/30\/money-money-money-in-an-rpg-world\/","title":{"rendered":"Money, money money, in an RPG world."},"content":{"rendered":"<body>\n<p>I published my very first thing. A system for handling money and obligation in Coriolis. You can find it on <a rel=\"noreferrer noopener\" href=\"https:\/\/www.drivethrurpg.com\/product\/413856\/Birr-and-Reputation\" target=\"_blank\">DriveThroughRPG at the Free League Workshop, here (Birr and Reputation).<\/a><\/p>\n\n\n\n<p>I\u2019m also working on a similar article for Alien\/Mothership, but it wont go on the FLW, becasue alien material isn\u2019t allowed. Fortunately, there really isn\u2019t any alien IP in the article.<\/p>\n\n\n\n<p>So why write two articles about money in an RPG? Because most of the time the way money is used in the <strong><em>game<\/em><\/strong> isn\u2019t suited to the themes of the game. So Alien\/ Mothership money is based on shares and retirement, a lot like the end goal of Red Markets campaigns. While Coriolis money is based on reputation, obligation and mutual aid and responsibility. What is money actually used for in the game you are playing? Does the way it\u2019s handled make sense? There is basically a different answer for every single game and style of game. You could have money handled very differently in two different games of D&amp;D. In a full on heroic fantasy game, you would basically narrate money \u201cYou find a chest full of gold and jewels!\u201d and never refer to it again. In a dungeon survival game, you would track every copper piece and make sure that everything has a price and that price hurts.<\/p>\n\n\n\n<p>There are a couple of games that handle it for their themes and setting really well. Red Markets, because it\u2019s a game all about economics and the horror of capitalism (oh, and zombies and man\u2019s inhumanity to man, but I think I covered that when I said capitalism). Infinity because it\u2019s the first time I\u2019ve seen a game setting handle dealing with money in a modern financial capital system in a way that feels real to me. Most of the other games I\u2019ve played have equipment lists with a monetary value associated with them without apparently thinking about what money means within the themes of <strong><em>this game.<\/em><\/strong><\/p>\n\n\n\n<p>Think about how you want money handled in your game and just change it if it doesn\u2019t fit the themes of your game.<\/p>\n<\/body>","protected":false},"excerpt":{"rendered":"<p>I published my very first thing. A system for handling money and obligation in Coriolis. You can find it on DriveThroughRPG at the Free League Workshop, here (Birr and Reputation). I\u2019m also working on a similar article for Alien\/Mothership, but it wont go on the FLW, becasue alien material isn\u2019t allowed. Fortunately, there really isn\u2019t &hellip; <a href=\"https:\/\/drobiumdesign.com\/RPGLogic\/2022\/11\/30\/money-money-money-in-an-rpg-world\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Money, money money, in an RPG world.<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[7,18],"class_list":["post-974","post","type-post","status-publish","format-standard","hentry","category-supplemental-material","tag-gamemasteradvice","tag-gmresources"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/974","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/comments?post=974"}],"version-history":[{"count":1,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/974\/revisions"}],"predecessor-version":[{"id":976,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/974\/revisions\/976"}],"wp:attachment":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/media?parent=974"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/categories?post=974"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/tags?post=974"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}