{"id":776,"date":"2019-02-13T16:25:35","date_gmt":"2019-02-13T16:25:35","guid":{"rendered":"http:\/\/drobiumdesign.com\/RPGLogic\/?p=776"},"modified":"2019-07-21T03:15:39","modified_gmt":"2019-07-21T03:15:39","slug":"a-few-sorcery-spells-for-2d20-conan","status":"publish","type":"post","link":"https:\/\/drobiumdesign.com\/RPGLogic\/2019\/02\/13\/a-few-sorcery-spells-for-2d20-conan\/","title":{"rendered":"A few sorcery spells for 2d20 Conan"},"content":{"rendered":"<body>\n<p>I wanted to make a couple of spells that would be easy and evocative to use in the heat of running a combat. This should make my Sorcerers more terrifying. All of these spells can be enhanced by adding more momentum to the casting. I decided that adding a close area of effect would be 3 momentum and adding the <em>Blinding<\/em> quality would be 2 momentum. I haven\u2019t tried these yet, so that Area of Effect might be underpriced.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Dismember Spells<\/h2>\n\n\n\n<p>It is important to remember that it is only a 0 momentum spend to\nmake any Display attack (for example Sorcerous Might, see page 125)\n<em>Intense<\/em>. The death of a target with this spell causes 4CD\nVicious 2 mental damage on everyone within Close<\/p>\n\n\n\n<p><strong>Cloud of Knives<\/strong><\/p>\n\n\n\n<p>Difficulty D1 + 4 momentum (or D5)<\/p>\n\n\n\n<p>Does 4CD Vicious 1, Piercing 3, Area (Wound of Sorcery 1, Area of Effect(close)). The primitive god of knives is called upon and an whirlwind of small shards of obsidian is created. <\/p>\n\n\n\n<p><strong>Bite of Set<\/strong><\/p>\n\n\n\n<p>Difficulty: D1 + 3\nmomentum (or D4)<\/p>\n\n\n\n<p>Does 6CD Piercing 3, Persistent 1 (Brutal Force 2, Lingering Pain). The god Set is called upon to bite the sorcerer\u2019s enemies. A poisoned wound will appear on the victim.<\/p>\n\n\n\n<p><strong>Cloud of Miasma<\/strong><\/p>\n\n\n\n<p>Difficulty: D1 + 4 momentum (or D5)<\/p>\n\n\n\n<p>Does 4CD Piercing 3, Persistent 1, Area (Lingering Pain, Area of Effect (Close-+3 momentum)). A choking cloud of greenish gas is created.<\/p>\n\n\n\n<p><strong>Morrigan\u2019s\nBite<\/strong><\/p>\n\n\n\n<p>Difficulty: D1 +2\nmomentum (or D3)<\/p>\n\n\n\n<p>Does 4CD Piercing 3, Blinding, (Blinding Quality). This spell strikes at the victim\u2019s eyes, as a crow does to the dead. Instead of causing a Wound, it causes the Blind condition.<\/p>\n\n\n\n<p><strong>Claws of the\nDemon<\/strong><\/p>\n\n\n\n<p>Difficulty: D1 + 4\nMomentum (or D5)<\/p>\n\n\n\n<p>Does 6CD Piercing 3, Vicious 1, +3CD Resolve on Death (Brutal Force 2, Wound of Sorcery, Strike at the Will). This spell causes invisible demons to tear at the target, who will be torn to pieces and scattered around by invisible claws upon death. This is similar to what happened to Von Junst in the marketplace in Baghdad.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Enslave\/Gaze of Set Spells<\/h2>\n\n\n\n<p>You have to be able\nto speak to the target, which must be able to hear you. Also, you\nshould look your victim in the eye or the difficulty is +1D.  Target\nresists with D2 Discipline test, the victim is Staggered on a\nfailure. Alternately, the handler may resist with a D2 Animal\nHandling test.<\/p>\n\n\n\n<p>+1 momentum for each\nadditional Toughened or 2 Minions<\/p>\n\n\n\n<p><strong>Turn on your friends<\/strong><\/p>\n\n\n\n<p>Difficulty: D1 + 3 momentum<\/p>\n\n\n\n<p>Victim will\nimmediately turn their weapons on their companions.<\/p>\n<\/body>","protected":false},"excerpt":{"rendered":"<p>I wanted to make a couple of spells that would be easy and evocative to use in the heat of running a combat. This should make my Sorcerers more terrifying. All of these spells can be enhanced by adding more momentum to the casting. I decided that adding a close area of effect would be &hellip; <a href=\"https:\/\/drobiumdesign.com\/RPGLogic\/2019\/02\/13\/a-few-sorcery-spells-for-2d20-conan\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">A few sorcery spells for 2d20 Conan<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[10],"class_list":["post-776","post","type-post","status-publish","format-standard","hentry","category-supplemental-material","tag-conan"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/comments?post=776"}],"version-history":[{"count":1,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/776\/revisions"}],"predecessor-version":[{"id":777,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/776\/revisions\/777"}],"wp:attachment":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/media?parent=776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/categories?post=776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/tags?post=776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}