{"id":376,"date":"2017-03-01T17:01:27","date_gmt":"2017-03-01T17:01:27","guid":{"rendered":"http:\/\/drobiumdesign.com\/RPGLogic\/?p=376"},"modified":"2017-03-15T14:01:58","modified_gmt":"2017-03-15T14:01:58","slug":"episode-81-conan-one-shot-part-2-more-fighting-picts","status":"publish","type":"post","link":"https:\/\/drobiumdesign.com\/RPGLogic\/2017\/03\/01\/episode-81-conan-one-shot-part-2-more-fighting-picts\/","title":{"rendered":"Episode 82: Conan one shot part 2, more fighting Picts"},"content":{"rendered":"<body><p><\/p><a href=\"https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"size-medium wp-image-379 alignright\" src=\"https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?resize=300%2C234&#038;ssl=1\" alt=\"\" width=\"300\" height=\"234\" loading=\"lazy\" srcset=\"https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?resize=300%2C234&amp;ssl=1 300w, https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?resize=768%2C600&amp;ssl=1 768w, https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?resize=1024%2C800&amp;ssl=1 1024w, https:\/\/i0.wp.com\/drobiumdesign.com\/RPGLogic\/wp-content\/uploads\/2017\/03\/2d20PlaySpace.png?w=1169&amp;ssl=1 1169w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Today the heroes attempt to warn the settlers that the Picts are coming by recreating Paul Reveres\u2019 ride through Massachusetts only on foot and through the Conajohara wilderness. There\u2019s more sword play and fewer British redcoats. The GM shares some ideas on PC death at the end.\n<p>The image at right, is a screen shot of our MapTools 2d20 playspace. In person we\u2019d be using exactly the same chips.<\/p>\n<p>Conan is by <a href=\"http:\/\/www.modiphius.com\/conan.html\" target=\"_blank\">Modiphius<\/a><\/p>\n<p>Baba Yaga by <a href=\"http:\/\/incompetech.com\" target=\"_blank\">Kevin MacLeod<\/a><br>\nLicensed under Creative Commons: By Attribution 3.0 <a href=\"http:\/\/creativecommons.org\/licenses\/by\/3.0\/\" target=\"_blank\">License<\/a><\/p>\n<p><iframe loading=\"lazy\" style=\"border: none;\" src=\"\/\/html5-player.libsyn.com\/embed\/episode\/id\/5126832\/height\/100\/width\/480\/thumbnail\/no\/render-playlist\/no\/theme\/legacy\/tdest_id\/294825\" width=\"480\" height=\"100\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><br \/>\n<a href=\"http:\/\/rpglogic.libsyn.com\/episode-81-conan-one-shot-part-2-more-fighting-picts?tdest_id=294825\">Find the episode on Libsyn.<\/a><\/iframe><\/p>\n<\/body>","protected":false},"excerpt":{"rendered":"<p>Today the heroes attempt to warn the settlers that the Picts are coming by recreating Paul Reveres\u2019 ride through Massachusetts only on foot and through the Conajohara wilderness. There\u2019s more sword play and fewer British redcoats. The GM shares some ideas on PC death at the end. The image at right, is a screen shot &hellip; <a href=\"https:\/\/drobiumdesign.com\/RPGLogic\/2017\/03\/01\/episode-81-conan-one-shot-part-2-more-fighting-picts\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Episode 82: Conan one shot part 2, more fighting Picts<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[5,10,3],"class_list":["post-376","post","type-post","status-publish","format-standard","hentry","category-rpglogicpodcast","tag-actualplay","tag-conan","tag-rpglogic"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/comments?post=376"}],"version-history":[{"count":1,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/376\/revisions"}],"predecessor-version":[{"id":380,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/posts\/376\/revisions\/380"}],"wp:attachment":[{"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/media?parent=376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/categories?post=376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drobiumdesign.com\/RPGLogic\/wp-json\/wp\/v2\/tags?post=376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}