Episode 22: I’ll take that deal

In this episode, the group continues to gather information and resources for their action against the Green River Militia. They start to realize that not all is as it seems. I also talk more about interacting with non player characters.

The Angry GM’s excellent article on talking to things: http://theangrygm.com/help-my-players-are-talking-to-things/

Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

Music by Kevin MacLeod http://incompetech.com/

Find the episode on Libsyn.

Episode 21: I’m going to need that in triplicate

In this episode, the group starts laying the groundwork for capturing Charles Taylor. I talk a little about how I designed this adventure and how to handle talking to non player characters.

Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

Music by Kevin MacLeod http://incompetech.com/

Episode 20: Why should I care?

In this episode, the players try to figure out exactly what they are doing and why. I discuss various ways you can motivate your players and their characters to accept plot hooks. The next plot hook is tossed out and set. On to the Arcology!

TV Tropes Motivation index: http://tvtropes.org/pmwiki/pmwiki.php/Main/MotivationIndex

Plot Hooks Defined: https://philgamer.wordpress.com/2010/11/19/gming-101-plot-hooks-defined/

The 8 Kinds of Fun: http://8kindsoffun.com/

The 8 Kinds of Fun in Role Playing Games: http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/

Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

Music by Kevin MacLeod http://incompetech.com/