In this episode the player characters return to base and attempt to interrogate their prisoner. It does not go well. There is plenty of blame to go around between the GM and players. Let this be a cautionary tale warning you GMs from running off the cuff sessions with only some of your players. You still need to bring your A-game or people are going to get bored and frustrated.
As the game has progressed over the years, I have made several newspapers for the players, telling stories as they might have been reported in an in-world newspaper. The stories were intended to show how their characters’ actions in the game have been spun by government sources. There are no recordings of these sessions, but the newspaper articles give some sense of what is going on in the game world. There have also been a number of clues, probably way to subtle clues, in the newspapers. I think the players have generally caught on that there is a whole dimension to what is going on that they are unaware of. Now, I need to figure out how to make them aware of it, otherwise, what is the point?
In this episode the characters and GM muddle through a rather confusing aftermath of the combat. They pick up the pieces and settle on taking their prisoner off to corporate lockup. We also talk about providing setting information. Sorry for the long delay in getting this one out.
We are playing Battlelords of the 23rd Century by SSDC.
The Kobold Guide to Worldbuilding is available at Kobold Press.
Music by Kevin MacLeod at incompetech.com